Morph Lattice to Skin (MLS)
Description
Morph lattice to connect to skin. This will move the nodes of the lattice within a set distance from the skin to the nearest node of the skin.
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Inputs
- Lattice (L) - [curves] - Lattice to morph to skin
- Geometry (G) - [geometry] - Geometry to morph to (usually the geometry (mesh or brep) that makes the skin)
- Distance (D) - [number] - Maximum distance from geometry
- Geometry (G) - [geometry] - Geometry to morph to (usually the nodes or vertices of the skin)
- Distance (D) - [number] - Maximum distance to morph
Outputs
- Lattice (L) - [curves] - Morphed lattice