Morph Shell to Skin (MSS)
Description
Morph shell to connect to skin. This will move vertices of the mesh shell within a set distance from the skin to the closest point on the skin. Subdividing the mesh of the shell to add more vertices will have a smoother result but will take longer.
![]() | ![]() |
Inputs
- Lattice (shell) (L(s)) - [mesh] - Lattice shell to morph
- Geometry (G) - [geometry] - Geometry to morph to
- Distance (D) - [number] - Maximum distance from geometry
Outputs
- Lattice (shell) (L(s)) - [mesh] - Morphed lattice shell