Mesh Offset Parameter (MOp)
Description
Offset a mesh uniformly into voxels. Quad based meshes will make a voxel per mesh face. If the mesh is triangulated, it subdivides the mesh so that each triangle becomes (3) 4-sided polygons, then offsets each point normal to the mesh surface to create a voxel on the surface.
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Inputs
- Mesh (M) - [mesh] - Mesh to offset
- Triangulated (Tri) - [boolean] - True if the mesh is triangulated. False if the mesh is quads.
- Distance (D) - [number] - Distance to offset mesh
- Parameter (t) - [number] - Range of numbers (0-1) for divisions
Outputs
- Voxels (V) - [twistedbox] - Voxels to be filled with unit cells
- Quad Mesh (M) - [mesh] - Quad mesh generated from the input mesh