Mesh Offset Value (MOv)

Mesh Offset Value (MOv)

Description

Offset mesh faces into voxels with a point cloud and corresponding values.

Inputs

  • Mesh (M) - [mesh] - Mesh to offset
  • Triangulated (Tri) - [boolean] - True if the mesh is triangulated. False if the mesh is quads.
  • Points (S) - [point] - List of points (flattened)
  • Values (Va) - [number] - List of values that correspond to points (flattened)
  • Distance Influence (DI) - [boolean] - If true the distance between the points and voxels will affect the magnitude
  • Influence (I) - [number] - Smoothed range of attractor influence (0-1)
  • Magnitude (min) (Ma(min)) - [number] - Magnitude of the offset (minimum)
  • Magnitude (max) (Ma(max)) - [number] - Magnitude of the offset (maximum)
  • Parameter (t) - [number] - Range of numbers (0-1) for divisions

Outputs

  • Voxels (V) - [twistedbox] - Voxels to be filled with unit cells
  • Quad Mesh (M) - [mesh] - Quad mesh generated from the input mesh