Morph Between Meshes (MBM)
Description
Create voxels between the faces of meshes with matching topology.
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Inputs
- Meshes (M) - [mesh] - Meshes to morph between
- Triangulated (Tri) - [boolean] - True if the mesh is triangulated. False if the mesh is quads.
- Parameter (t) - [number] - Range of numbers (0-1) for divisions
Outputs
- Voxels (V) - [twistedbox] - Voxels to be filled with unit cells
- Quad Mesh (M) - [mesh] - Quad mesh generated from the input mesh