Morph Between Meshes (MBM)

Morph Between Meshes (MBM)

Description

Create voxels between the faces of meshes with matching topology.

Inputs

  • Meshes (M) - [mesh] - Meshes to morph between
  • Triangulated (Tri) - [boolean] - True if the mesh is triangulated. False if the mesh is quads.
  • Parameter (t) - [number] - Range of numbers (0-1) for divisions

Outputs

  • Voxels (V) - [twistedbox] - Voxels to be filled with unit cells
  • Quad Mesh (M) - [mesh] - Quad mesh generated from the input mesh